Biohazard4X As you already mentioned, the FCV animations created by the developers are small because each bone has a different number of animation frames, thus achieving greater optimization.ģ. Let's remember that to create an animation for any video game it is complicated since they still need different scripts I want to mention that this game was created with the Softimage xsi 4.0 program and using the famous Blueprints as programming means. So I want to help you remember a few simple points about animations, but they are extremely important when trying to create new animations or import existing ones.ġ. I am very happy to hear that you are trying to find out more about this format. As soon as the type or animation type changed the value encoding changes and the array data changes which means you would need to start over and solve for a new configuration. As you can see there is some math required to actually calculate the proper angle. Here is an example done last year of me trying to decode type 50 on animation type 2, using value. Well it only export using ONE of the thousands of data types and that is enough to export data out but NOT to import from the FCV. You may be wondering why there is already a SMD2FCV tool that works? Therefore FCV Import is in my opinion is NOT POSSIBLE because of the difficulty of decoding the complex data with the FCV. Import Animation to a skeleton (very unlikely)įor the most part I can't go any further with the FCV, the file is too heavily optimized with 1000's various compacted data types. What do the array data values signify (do they assign animation curves, IK assignments, etc) How do we decode the data types (over 30 are observed again more may exist) What do the Animation Types do? (8 are observed more may exist) During this process I had discovered additional format types and animation types which is a bad thing because it means there is even more unknowns we need to deal with. I spent more time focusing on data types and have inspected over 4700+ fcv file samples to see if there was anything else I had missed. Thank you Biohazard4X for organizing this, I have revisited the file format during the weekend and I believe my previous work on format work was correct.
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